Units and unlock order
Crown Siege does not publish a public roster with gold costs and DPS. What we do have is the Steam achievement list: each troop that can be unlocked is also an achievement, so the unlock order the community is actually hitting is public.
This page is that list, grouped, with the 19 September 2026 unlock rate next to each name. Rates move. Recheck Steam if you are hunting a last missing unit.
How to read the table
A 100% rate means every tracked player has the unit. A 4% rate means most campaigns have not seen it yet. Names in the enemy / map columns of the achievement list are not troops — those live on the map and enemies pages.
We do not invent roles. Where a Steam thread argues about a unit, that argument is quoted as a player report.
Starting three (100%)
| Unit | Unlock rate | Notes |
|---|---|---|
| Knight | 100% | Starting melee. Official screenshots bind it to Q |
| Archer | 100% | Starting ranged. Official screenshots bind it to W |
| Scout | 100% | Starting unit. A day-one thread asks if Scouts are secretly strong or starting trash. No official answer yet |
Early unlocks
| Unit | Unlock rate | Notes |
|---|---|---|
| Ranger | 65.9% | Players are already asking whether Archer attack-speed / health upgrades also apply to Rangers. Open question |
| Mage | 64.6% | |
| Pike | 64.3% | Same open question as Rangers, but for Knight upgrades → Pike |
Mid roster
| Unit | Unlock rate | Notes |
|---|---|---|
| Trapper | 44.2% | |
| Golden Knight | 42.2% | A demo-era Chinese post called the gold infantry a priority. That was the demo |
| Healer | 33.3% | Reported idle in Goblin Lair, fine on other nodes |
| Fire Archer | 27.0% | Shows up on later HUD bars in wheat-field screenshots |
| Pyromancer | 26.0% | |
| Tank | 24.2% | |
| Crossbow | 21.1% |
Late roster
| Unit | Unlock rate | Notes |
|---|---|---|
| Electromage | 17.9% | |
| Necromancer | 14.5% | Demo pitch named Right Click To Necromance as an inspiration |
| Ballista | 14.2% | |
| Golem | 14.0% | |
| Banner | 13.0% | |
| Paladin | 11.0% | |
| Shadow Knight | 10.3% | |
| Astral Beam | 9.2% | Developers' own favourite demo moment: watching the astral beam tear the battlefield apart |
| Witch | 4.9% | |
| Alchemist | 3.5% |
What we will not put in this table
Gold costs, HP, damage, and "does Archer attack speed buff Rangers". Those numbers are either in the in-game tooltip or they are not. The Steam skill-tree thread asked the Ranger/Pike inheritance question on launch day and did not get a developer reply we can cite. When that reply exists, this page gets a column.
v1.0.1_a is relevant here: all unit types can now attack flying units. If a composition felt useless against fliers on 18 September, test it again on 1.0.1_a before you bench the line.